The game is moving towards the goal at rapid speed. It’s time to file off the last edges to make everything as good as it can be. And I need your help!
So recently I found myself thinking about the following issues, based on player feedback and my own observations:
So to solve these issues I’ve been building things and testing out a few changes in the beta branch. I’ll be speaking about a different issue and my thoughts and changes over the next few days.
And today, we’re talking about COMBAT:
Speaking of it, if you’re interested in joining the Beta: Send an e-mail from the address used for your itch.io account - so I can verify your purchase - to beta@nowhereprophet.com
MAKE COMBAT COOL AGAIN
The topic that combat needed some additional pizzaz came up a few times in the past - mostly when talking to publishers who think about selling a game through screenshots. It looks great in motion, but when it’s static it may look a bit simple, a bit bland. Now I don’t want to overload the combat screen with fancy trims and ornaments - I very much like the board-game like simplicity.
I always thought something like weather could do the trick. It’s an animated layer that doesn’t make the underlying structure more complex but provides additional visual detail in front of everything.
Turns out that works. It makes the screenshots more interesting, it spices up GIFs (which are SUPER valuable when it comes to catching people’s interest) and it’s fun. I’ve made a few weather effects - simple ones that trigger relatively often, and more involved ones that come up only rarely (to not distract too much) based on the terrain you’re in.
Currently we have the following “calm” effects
And then there’s the “strong” weather effects
And what weather effects would you like to see in game?
Let me know! I’d love to add more!